THE BELLATO UNION
"The Bellato Union utilise machines and some magic in their culture. Renowned for their great mechanical minds, intelligence and hand-eye coordination, the Bellato can construct huge armoured battle mechs and weapons to use in the war. Though they are physically strong and intelligent, the huge gravitational energies from their home planet have left the Bellato with smaller builds. The Bellato are experienced traders and their financial minds and greed have driven the need to extend out to other planets, to colonize and claim resource. To expand to the rest of the universe, the Bellato have to ensure that the Novus Sector doesn't fall under the supremacy of the Accretia or Cora. This desire to expand and grow will no doubt leave the galaxy engulfed in turmoil and chaos."
THE ACCRETIAN EMPIRE
"The Accrecian Empire follow a totalitarian regime where goals are for the Empire, a thought that is embraced by its followers. There is no feeling when it comes to the destruction of other races and for good reason, for the Accretia are a race of mechanised units with a materialistic thinking. The Accretia are proud to be the strongest and most formidable race in the galaxy, and are proud of the huge weapons they have created to kill men, women and all things living. Their need to expand to the further reaches of the universe to become even stronger is paramount and a key driving force to their being. This has inevitably led them to the Planet Novus and the arcane civilisations it plays home to."
THE HOLY ALLIANCE CORA
The Holy Alliance Cora is a spiritual civilization with a firm belief in religion and the magical arts. Though the history of the Cora has been built on religious wars, which has created multiple states and nations, the country is strongly unified through its core religious beliefs. The Cora people, united as the Holy Alliance, now battle for their survival using the magical powers drawn from their spiritual beliefs, and traditional weapons blessed by their god, Decem."
////////////RF ONLINE CLASSES///////////
Warrior Class
Specialises in close-range combat.
Have the highest HP of all other classes.
Warrior armor has the highest physical defense in the game and bonuses to accuracy.
Due to their high HP and defenses, Warriors make excellent tanks.
Ranger Class
Specialises in ranged combat.
Have the highest SP of all other classes.
Their main form of defense is to dodge/avoid attacks.
Ranger armor provides high elemental resistance.
Accretian Rangers can also use the Launcher weapon.
Specialist Class
Can crafting special ammunition for guns and bows. Can craft normal and intense weapons and armor. Have the least HP/FP/SP of all other classes. Have limited range/melee expert skills. Can only obtain upto Expert Skills at level 40 and with 50 points in the basic skill tree Can construct towers, resurrect fallen allies and restore allies defense gauges. Bellato have a unique specialist branch allowing the usage of 'Massive Armor Units', also known as MAUs. However these 'Drivers' cannot craft intense items or construct towers. Cora specialists can summon their own version of animus, called Sealed Animus, that have the same stats as the regular summoner animus but smaller in size. Accretian specialist are able to wield higher levels of grenade launchers, allowing a large use of grenades for casting debuffs on enemies. They act as the Accretian analog to Cora and Bellato force buffs and debuffs. Spiritualist Class Specialise in Force abilities. Have the highest FP of all other classes. Spiritualist armor provides boosts to Force range, damage and increases total FP. Can cast beneficial Forces on allies Can cast weakening Forces on enemies. Spirtualists are not available to The Accrecian Empire